How to Play - Holiday Edition!
Here are the differences in the holiday edition:
Big Llama is the Santa Llama
Baby Llama is still Baby Llama
Magic Llama is the Elf Llama
Shy Llama is the Gingerbread Llama
Ghost Llama is the Frozen Llama
Electric Llama is new in the holiday edition, it simply changes the direction of play.
Ho! Ho! Ho! Santa Llama will leave all the gifts that your heart desires. Make sure you leave plenty of cookies and lots of milk so he can disappear into the night. That’s why he can be played on any card but gingerbread llama and force the next player to only play Special Llamas.
Electric Llama will brighten anyone’s living room for holiday cheer. Adorned with multi-colored lights, various ornaments and decorations and is ready for gifts to be nestled underneath. He can be played on any card and reverses the direction of play while the previous play must play on their own card.
Elf Llama is Santa’s little helper and has plenty of toys and goodies for you. He’s been wrapping and tying bowties for the holiday season and cannot wait for you to see your gift! You can play him on any card and make the entire Play Pile disappear.
Gingerbread Llama will make your mouth water with delicious smells and sweet tastes. His candy scarf, white frosting, licorice eye and nose, and jelly tree will be the perfect companion for your cup of milk. He can be played on any cart but Santa Llama and the next play can only play 1-4 or Special Llamas except Santa Llama.
Frozen Llama stayed outside in the freezing rain and snow too long. Unable to move, he blends in well in the surrounding environment. He can be played on any card. Since he’s invisible, you can play it as if the previous card is on top.
Full of curiosity and adventure, she loves to play and throw your keys. Don’t be fooled by her adorable exterior; she’ll wreak havoc if unattended. Be prepared with diapers and a fire extinguisher. Still, everyone loves her because she’s so cute. That’s why you can play Baby Llama on any card, and any card can play on her!
An exciting, family friendly, llama-loaded card game that you'll want to play again and again!
6 LLAMA HIERARCHY
Numbered Llamas can be played on themselves, a lower number or certain Special Llamas listed below.
Baby Llama can be played on any card. The next player can play any card.
Gingerbread Llama can be played on any card, but Santa Llama. The next played can only play cards 1-4 or Special Llamas except Santa Llama.
Santa Llama can be played on any card, except Gingerbread Llama. The next player can only play Special Llamas except Gingerbread Llama.
Elf Llama can be played on any card. It discards the play pile and the player plays again.
Frozen Llama can be played on any card. It is invisible and acts like the previous card.
Electric Llama can be played on any card. It reverses the direction of play and the previous player must play on this own card.
Below is an example of a three-player game:
How To Play
Deal each player 3 cards face-down, 3 cards face-up, and 5 cards for their hand. Leave the remaining cards face-down as the Draw Pile. Leave some space on the table for a Play Pile and a Discard Pile.
2. HOW TO WIN
The first player to get rid of all their cards wins! Other players may continue to play for second place and beyond if they wish.
3. HOW TO PLAY
Choose a player to go first and rotate clockwise. They can play any card to start the Play Pile.
On each turn, you must match or beat the top card of the Play Pile. You may play more than one of the same number or face on your turn. Higher numbered cards beat lower numbered cards. Special Llama cards have their own rules. You can find these rules on the cards themselves or on the Llama Hierarchy instruction card.
If four cards of the same number or face are played in a row (either in one turn or over consecutive turns), the Play Pile is discarded, and the last player plays again. When the Play Pile is empty, a player can play any card to restart the Play Pile.
At the end of a turn, if you have fewer than five cards in your hand, draw cards from the Draw Pile to have five cards in your hand. If on your turn you can't play a card, pick up the Play Pile (yes, the entire Play Pile) and add it to your hand, ending your turn.
4. THE END GAME
Once the Draw Pile runs out, the objective is to get rid of all of your cards. Once your hand is empty, you must play your face-up cards. If none are playable, choose one, and add it to the Play Pile. This pile will become your brand new hand! Yes, you have a hand again. Aren’t llamas fun?
If you pick up cards, you must finish the cards in your hand before you can play your face-up cards again. Once you play all your face-up cards, you must attempt to play your face-down cards, without looking at them. If the card you flip fails, you must pick up the Play Pile with the failed card, ending your turn. You must once again finish the cards in your hand before you can play your face-down cards again.
The first player to finish all of their cards wins!