An exciting, family friendly, llama-loaded card game incorporating luck and strategy that you'll want to play again and again!
Simple and easy to play! Watch the Video for instructions.
Horse-play not included. Llama-play included. (Except for the spitting part.)
2-4 players, ages 7+. Buy the 2 Pack to play with up to 8 players.
Take turns playing cards according to the Llama Hierarchy. Special Llamas save the day, and if someone can't play, they end up with a handful of llamas!
Excellent present for holidays, birthdays, parties, game nights for your friends or even your pet llama.
Fun and Competitive New Card Game for Families, Friends, and Board Game Nights. Easy to Learn and Fast Play. Best for Kids Ages 7 and Up, Teens, and Adults.
The Llama Drama Family Tree:
Big Llama was groomed from childhood to run the family business and handle all llama affairs. He loves meatball subs and big shiny chains. Big Llama can be played on any card except Shy Llama, but only special llamas can play on top of him, except Shy Llama.
Magic Llama can do all sorts of tricks, but more importantly he’s very tidy. He’s always cleaning and ever since reading Marie Kondo’s book he LOVES making things disappear. That’s why he can play on any card and make the entire Play Pile disappear!
Full of curiosity and adventure, she loves to play and throw your keys. Don’t be fooled by her adorable exterior; she’ll wreak havoc if unattended. Be prepared with diapers and a fire extinguisher. Still, everyone loves her because she’s so cute. That’s why you can play Baby Llama on any card, and any card can play on her!
Poor Ghost Llama was not long for this world and has unfinished business. She can’t remember what or she would have finished it! Is she a jilted lover, a scorned business partner, or has she simply lost her keys AGAIN? She doesn’t like to make a ruckus, so she can play on any card. Since she’s invisible, you can just play as if the previous card is on top.
Shy llama has serious social anxieties from growing up with Big Llama. She doesn’t like to be approached by just anyone and certainly not by Big Llama. Only numbered cards 1-4 or some special llamas can be played on Shy Llama.
An exciting, family friendly, llama-loaded card game that you'll want to play again and again!
5 LLAMA HIERARCHY
Numbered Llamas can be played on themselves, a lower number or certain Special Llamas listed below.
Baby Llama can be played on any card. The next player can play any card.
Shy Llama can be played on any card, except Big Llama. The next player can only play cards 1-4 or any Special Llamas except Big Llama.
Big Llama can be played on any card, except Shy Llama. The next player can only play Special Llamas except Shy Llama.
Magic Llama can be played on any card. It discards the play pile and the player plays again.
Ghost Llama can be played on any card. It is invisible and acts like the previous card.
Four of a kind discards the play pile and the player plays again!
Below is an example of a three-player game:
How To Play
Deal each player 3 cards face-down, 3 cards face-up, and 5 cards for their hand. Leave the remaining cards face-down as the Draw Pile. Leave some space on the table for a Play Pile and a Discard Pile.
2. HOW TO WIN
The first player to get rid of all their cards wins! Other players may continue to play for second place and beyond if they wish.
3. HOW TO PLAY
Choose a player to go first and rotate clockwise. They can play any card to start the Play Pile.
On each turn, you must match or beat the top card of the Play Pile. You may play more than one of the same number or face on your turn. Higher numbered cards beat lower numbered cards. Special Llama cards have their own rules. You can find these rules on the cards themselves or on the Llama Hierarchy instruction card.
If four cards of the same number or face are played in a row (either in one turn or over consecutive turns), the Play Pile is discarded, and the last player plays again. When the Play Pile is empty, a player can play any card to restart the Play Pile.
At the end of a turn, if you have fewer than five cards in your hand, draw cards from the Draw Pile to have five cards in your hand. If on your turn you can't play a card, pick up the Play Pile (yes, the entire Play Pile) and add it to your hand, ending your turn.
4. THE END GAME
Once the Draw Pile runs out, the objective is to get rid of all of your cards. Once your hand is empty, you must play your face-up cards. If none are playable, choose one, and add it to the Play Pile. This pile will become your brand new hand! Yes, you have a hand again. Aren’t llamas fun?
If you pick up cards, you must finish the cards in your hand before you can play your face-up cards again. Once you play all your face-up cards, you must attempt to play your face-down cards, without looking at them. If the card you flip fails, you must pick up the Play Pile with the failed card, ending your turn. You must once again finish the cards in your hand before you can play your face-down cards again.
The first player to finish all of their cards wins!